![]() Expensive, but doesn't have a very big immediate impact on the overall battle. Particle Cannon - I like the idea of these but in effect they suffer a similar problem to the radio tower. Does have the benefit of not wasting damage as much as mortars tend to. Good single target damage at a distance, but they don't disrupt enemy clusters as well as a mortar. For being as expensive as they are, they don't do as much as I'd like. Radio Tower - Good at long range but they don't feel very impactful. Pairs very well with the lookout tower due to its high rate of fire. They shred single targets very quickly but they do lose some damage when target switching and have trouble with dense clusters of enemies. These are very mana hungry and it takes several mana banks to support each one. I use the strategy above where I make three in a cluster and specialize them for each damage. With these it is definitely better to upgrade a few rather than spread them out. Obelisk - These can be very effective but they just aren't my favorite. I find slowing ballistas to be a better method of slowing the enemy, especially when you have them set to targeting the fastest enemies. You really have to cluster these together to see a big slowing effect, and it seems like stuff still slips through them a lot. I'm sure this could be alleviated with careful targeting settings on each tower, but I'd rather just put up more ballistas or one of the area of effect towers above that doesn't miss.įrost Keep - I want to like these but I haven't found them incredibly effective. Sometimes this is due to the enemy dying before the mortar falls, or due to all your mortars targeting the same enemy when you only need one or two to hit. Due to the long travel time of the projectile, you end up losing a lot of damage to overkill. They are certainly effective for taking out clusters of enemies and stripping off armor, but they have a critical flaw in my opinion. Mortar - These are my favorite of the long range towers, but I don't find myself using them a lot anymore. These I go for levels rather than numbers as well, and they do a ton of damage if you have high crit on them and the exsanguinate upgrade. If you have a lot of splits though you might lose a lot of potential damage as saw blades go off the map instead of into the line of enemies. These really shine when you have a long, unsplit pathway for them to fire down, and in these circumstances might be better than the towers above. Shredder - These can be really good but I find them more situational than the sprayers and tesla. One benefit they have over sprayers is the ability to add all three DOT effects to an enemy, but I prefer my ballistas doing that. I follow the same method with these as the sprayers, going for high level clusters of specialized towers rather than a big spread. Tesla - These are powerful for all the same reasons as the sprayers, but slightly less in my opinion because of the lack of range and lower rate of fire. With high crit chance and the right perks (expunge for poison and ignite for fire) these will do incredible damage. I tend to put three in a cluster and specialize each one for one damage type, and then watch as together they melt everything that tries to pass. These I tend to upgrade heavily rather than spread out. The fire sprayer obviously favors armor damage and the poison favors shield, but either can easily be made effective for both and it is better to take one rather than both. I prefer these slightly over the tesla due to their faster rate of fire and longer range. Sprayers - These can be incredibly powerful. The lookout also adds its crit chance to each attack. If you use universities (you should), the bonus is added twice once for the tower attacking and once for the lookout. They pair well with large numbers of ballistas too. ![]() Quick attacking towers, like the sprayers, tesla towers, and the obelisk are particularly effective when paired with a lookout, as the bonus is added on each hit. ![]() These are best in areas where things are hit by a lot of attacks at once. Lookout - When used well these can be shockingly effective. I don't tend to manually level ballistas, they do great in large numbers. I usually invest into universities, and the bonus from those is huge when combined with large numbers of ballistas. Towards the end of a run, there is no spot that isn't covered by at least a couple ballistas, constantly slowing everything and applying damage over time. I take slow on them and all the damage over time upgrades I can get, and then put them everywhere. I underestimated this tower when I first started playing, but these usually do the bulk of my damage in any given run. Please share your thoughts or your own lists, if you think I've unfairly rated something low then I'd love to hear how to effectively use them.īallista - Old reliable. I'm just curious how people would rate each tower. ![]()
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